Starblszer formz12/10/2023 Generally speaking, however, action and adventure science fiction featuring stories of doomsday weapons, lost alien fleets, and larger than life heroes are frequently present in these tales. Starblazer lacks a particular setting as it draws from a long running series of comic book short stories for inspiration. To wrap up the review I'll talk more about how fantastic the game was when I gave it a spin running Mechwarrior and Star Wars. Then we'll look at task resolution, starship creation and combat, and organization management. First we'll examine the setting and support material before turning to character creation. With thirty four chapters and six appendices, you'll excuse me if I abandon a chapter by chapter approach to the review and tackle it more broadly. It's fantastically well done, from the inspiring artwork to the helpful presentation, and I wish all of my RPGs were as expertly crafted. More importantly to me, this book is sturdy as hell and could take a beating as it was passed around, had dice rolled on it, tossed on the floor, and generally survived play. The index is incredibly useful and even aided me repeatedly in play when I doubted it could. The editing is good, though occasionally I noticed a missing word or other small issue. The artwork is just downright fun, taken straight from the comic, and the hand drawn zone examples are incredibly useful since they tend to look more like how my zones look (a little wobbly). No, really, the book is 632 black and white pages and I could probably use it to defend myself on a dangerous walk across a Venusian spaceport. The starship creation rules don't allow for enough stuff on starfighters in my view, though this is easily remedied.įor $49.95, this bullet stopping bludgeoning device also contains an RPG, making it a fine bargain. The Bad: There are a few artifacts from Spirit of the Century that really should have been excised, most notably in terms of leftover Skills. While some of the material is cheesy, it still manages to be very inspiring for play. Game participants are frequently rewarded for thinking outside the box and coming up with clever ideas. Conflicts feel like kick ass movie scenes. The Good: The FATE engine focuses in on what's really interesting about a character, bringing it to the forefront time and again. To put it in simple terms, this is one of the best RPGs I own and I would not hesitate to recommend it to anyone with similar tastes. Based on the British science fiction comic book series of the 1980s, Starblazer works hard to support kick ass space opera gaming but does surprisingly well at all types of science fiction play. In Short Starblazer Adventures takes the fast, highly descriptive FATE 3 engine introduced in Spirit of the Century and implements a variety of extremely helpful modifications, new systems, and support until the system is flowing like a dream in play.
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